Posts Tagged “Demons Souls”
Dark Souls: As It Once Was, So Shall It Be
They’re not ready for this…or are they?
As someone whose gaming career began in the days of the 2600, I have borne witness to a shift in the arc of game design. Now, most everyone will agree games are ultimately about entertainment. What changed was the root of that entertainment. Games now tend towards providing a bit of escapism for the player without them having to put much effort in. Think of it as an interactive movie where the obstacle, be it a giant monster or arcane puzzle, is merely a plot device moving you on to the next scene. Those who wish for a greater challenge have the option to increase the difficulty, but rare now is the game where the difficulty simply “Is”. Dark Souls, like its spiritual predecessor Demons Souls, is such a game.
Some of you already get it, others of you require a frame of reference (due to my advanced age, no doubt) to really understand what this means. The entertainment value in many games of the 8 and 16 bit eras was drawn from the challenge they posed. Battletoads, Ninja Gaiden, Zillion, TMNT, Ghouls and Ghosts, Shinobi, and R-Type come to mind. Read On »