Posts Tagged “Twitter”
VGChartz Sales Data On Kinect Sparks Remarks From Greenburg
Yesterday, VGChartz released initial sales data for Kinect for the Xbox 360, stating that the device had sold almost 480,000 devices between its launch on November 4 to the week ending November 6. For two days worth of sales, it’s not a figure to laugh at. Especially considering that it took the Playstation Move four weeks to reach a similar number.
But Mr. Aaron Greenburg, Chief of Staff for Interactive Entertainment Business at Microsoft, is indeed, laughing. Per his post on Twitter, “LOL’ing at sales reports from VGChartz, why do people release info as official when there is no source or science behind the #s?”
VGChartz has come under fire before for the accuracy of the data that it reports. Many times, their data will be corrected when groups such as NPD release their own tracking data. However, with NPD no longer reporting their data to the public, VGChartz is the only source left for many bloggers, myself included, to gather semi-accurate sales data.
Brett Walton left a comment in the Kinect article stating, “I’m a little disappointed that a senior figure like Mr Greenberg decides to comment in such an immature way rather than maybe offer the actual figure for example.
As ever, it is entirely possible that our figures aren’t perfect (they are only estimates from samples afterall), but they shouldn’t be that far out.”
So is this another example of VGChartz guesstimates being way out of what the actual numbers are? Or could Mr. Greenburg be clutching on to the real sales data because the true numbers aren’t as impressive?
Stay tuned.
~W75
Console News For Wednesday, October 27th
Sony To Introduce Its Own Console Phone?
As reported by Engadget, it looks like Sony is looking to steal some of Microsoft’s thunder in the phone market with their own Playstation phone. While still considered a rumour, I can’t but wonder if this is the reason why Sony has so drastically marked down the price of the PSP Go.
Microsoft has been working very dilligently to bring the XBox Live experience to the mobile platform with the introduction of Windows Mobile 7, and further extend the Live experience with their upcoming revamp of Games For Windows Live to unify gamers across all devices. An entry by Sony with a Playstation phone could very well take a bite out of Microsoft’s efforts in re-entering the mobile market.
Of course, if Sony is to do this, then the real winner would be Apple Inc. As a split of users determined not to buy an iPhone between Microsoft and Sony would only bolster their position as the number one mobile phone maker in the market.
Source: Engadget
NATS and Xbox Live
@majornelson‘s (Xbox Live’s Major Nelson) Twitter feed this morning links us to a Microsoft Xbox Engineering blog talking about NATs (Network Address Translation) and how strict and moderate NAT’ing can affect your Xbox gaming experience. It’s full of plenty of extremely useful information of how Xbox devices under networks of certain NAT configurations will react to Xbox devices under other NAT configurations.
Of course it was written by an Engineer, so if you find the details to be a bit cumbersome, they included a very easy to follow diagram for the regular non-geek.
Source: Twitter, XBox Live Engineering Blog
Game Pack 11 For Game Room Released
Microsoft has released Game Pack 11, the add-on for Xbox’s own classic video game emulator just a couple of weeks after the closing of Krome Studios. The Microsoft dev team responsible for Game Room and the “regularly scheduled releases”.
I haven’t downloaded the pack to see what games are on it as of yet, but one fellow blogger seems to be quite taken with a Konami game that found its way into the release.
Source: Xbox Live, The Examiner
Sims 3 On Xbox 360 And Playstation?
EA has announced that the popular Sims franchise is now available for the Playstation 3 and Xbox 360. So now you can date, get a job, be a criminal and set your virtual you on fire from the comfort of your couch!
Interestingly enough, there’s been a lot of news about problems with Microsoft’s Xbox Live guidelines and MMOs in the press lately. With that said, you have to wonder if any of the guidelines were bent or broken to allow the Sims 3 to come to the Xbox? Or is it a case of the subscription requirements in the other MMO games that are the real sticking point?
Only time will tell.
Source: Electronic Arts; MCVUK